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Old May 24, 2005, 06:27 AM // 06:27   #21
Ascalonian Squire
 
Join Date: May 2005
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I've had myself fall though a bridge once and get stuck

a /votekillnpc or for the leader /killnpc would be nice

also a /kill command would be nice
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Old May 24, 2005, 12:31 PM // 12:31   #22
Pre-Searing Cadet
 
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I'd settle for a /moveit command to stop NPCs from blocking me against a river or wall.
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Old May 24, 2005, 05:17 PM // 17:17   #23
Krytan Explorer
 
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Here is a screenie of Alesia (from her point of view) buried in several hundred feet of sand dune.

After a resurect she ran directly through the terrain towards her previous position but aggroed some mob and stopped to fight them. The splodges in the sky are the bodies of that mob after we killed them.

Looking at the global map view Alesia thought she was standing just outside Ascalon (although I have never checked to see that Henchies know where they are on the map when not bugged like this).

This looks like some pretty simple resurect coding bug, I can't understand why Anet are taking so long to fix it.
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Old May 24, 2005, 05:39 PM // 17:39   #24
Krytan Explorer
 
Join Date: Apr 2005
Location: Iowa
Guild: Guild of Night
Profession: Mo/E
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Quote:
On Character death or revival,
If player controlled characters = dead.
Alsoif all non player controlled characters = unable to revive players
Do "Fake-kill all nonplayer controlled characters and revive them with players, bring any still alive pets back to respawn with npcs too"
Yes coders, copy and paste this into your engine, this does work I've tested it lol
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Old May 24, 2005, 06:12 PM // 18:12   #25
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hi i have the same problem with the henchmen.

and i dont think i have a crapy build, for people to comment that i must have a crap PC.

Win XP Pro
480 Watts PSU
Asus A8N SLi Deluxe
AMD 64 3500+
Radeon X800 XT PE
1 GB PC3200 DDR400
200GB SATA

4 Mbps internet access
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